
...Libera me
...Libera me is a short point-and-click escape adventure developed for Game Boy.
This is the first game I've made, and also the first game of the series I'm hoping to build. It acts as a prologue to the "series," so to speak. Developed with GB Studio in October 2026, made bit by bit in many short bursts of 30 minutes to an hour between work, chores, baby, and daydreaming.
CONTROLS
Directional keys to move the cursor
A button (or Z key) to confirm
…Libera me is very short, but a lore-heavy game. There are many hints in the text that can help construct a character's background. Careful reading and active imagination are recommended.
The year is 1888. You were the best vampire hunter in Europe. Apparently, that wasn't good enough to vanquish "him," and at the final battle, you fell unconscious. Next time you woke up, you were still in the castle, but in a strange bedroom.
Check every nook and cranny of the servant's quarters of the castle, and get out. Check, double-check, and triple-check everything. It won't go unnoticed. But don't be hasty. The host has all the time and patience in the world. Relax, and maybe have some tea in the kitchen, too.
| Updated | 2 days ago |
| Published | 6 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | jeomrye |
| Genre | Adventure |
| Made with | GB Studio |
| Tags | Characters, Escape Game, Game Boy, gbstudio, Halloween, Narrative, Point & Click, Retro, Short, Story Rich |
| Average session | A few minutes |
| Languages | English |
| Links | Bluesky, Mastodon |
| Content | No generative AI was used |
Install instructions
Play it here in the browser, or download the ROM file and use a GB/GBC emulator. Also tested on Analogue Pocket.
Development log
- Happy Halloween!2 days ago



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